,aclicktounlimitedpossibilitiesConstructionofVisualSystemforJuniorHighSchoolEnglishSituationalTeachingCoursewareIntegratedwithARTechnologyin2025Reporter:
Catalogue01OverviewofARTechnologyandItsApplicationinEducation02DesignPrinciplesandGoalsoftheVisualSystem03KeyTechnologiesandImplementationMethods04EvaluationandOptimizationoftheVisualSystem
01OverviewofARTechnologyandItsApplicationinEducation
02DesignPrinciplesandGoalsoftheVisualSystem
DesignPrinciples01IncorporateARelementstocreateinteractivelearningexperiencesthatengagestudentsandencourageactiveparticipationinEnglishlearning.02Designvisualaidsthatsimplifycomplexlanguageconcepts,makingiteasierforstudentstounderstandandretainnewvocabularyandgrammarstructures.EnhanceInteractivityImproveComprehension
DesignPrinciplesUsevisuallyappealingandculturallyrelevantARscenariostosparkstudentsinterestinEnglishandmotivatethemtolearninafunandimmersiveenvironment.CultivateInterest
DesignGoalsCreateaninteractiveandimmersivevisualsystemthatcapturesstudentsattentionandincreasestheirmotivationtolearnEnglishthroughARtechnology.EnhanceLearningEngagementDesignthevisualsystemtoprovideclear,contextualizedinformationthataidsstudentsinunderstandingcomplexlanguagestructuresandvocabulary.ImproveComprehensionandRetention
PromotePracticalApplicationDevelopthevisualsystemtoencouragestudentstoapplywhattheylearninreal-lifesituations,bridgingthegapbetweenclassroomlearningandpracticaluse.DesignGoals
03KeyTechnologiesandImplementationMethods
ARTechnologyIntegrationAugmentedReality(AR)overlaysdigitalinformationontotherealworld,enhancingvisuallearningexperiencesineducationalsettings.UnderstandingARTechnology1IncorporateARfeaturesintocoursewaretocreateinteractiveandimmersiveEnglishlearningenvironmentsforjuniorhighschool