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CONSUMERSBRANDS
Targetaudience:MMORPG
gamersinChinConsumerInsightsreport
June2024
ConsumerInsightsTargetAudienceReport
Introduction
ReportoverviewConsumerInsightsGlobalmethodology
(1)
Thisreportanalysesconsumerswhoanswered
’’MMORPG(massivelymultiplayeronlinerole-playinggames)’’tothemulti-pickquestion’’Ingeneral,whichtypesofvideogamesdoyouplay?’’.
ThereportoffersthereaderacomprehensiveoverviewofmmorpggamersinChina:whotheyare;whattheylike;whattheythink;andhowtoreachthem.Itprovidesinsightsontheirdemographics,lifestyle,opinions,andmarketingtouchpoints.Additionally,thereportallowsthereadertobenchmarkmmorpggamersinChina(’’targetaudience’’)againsttheaverageChineseconsumer,labelledas’’allrespondents’’inthecharts.
ThereportisupdatedquarterlyandisbasedondatafromtheConsumerInsightsGlobalsurvey.
Design:OnlineSurvey,splitquestionnairedesignDuration:approx.15minutes
Language:officiallanguage(s)ofeachcountrywithAmericanEnglishofferedasanalternative
Region:56countries
Numberofrespondents:
?12,000+forcountrieswiththeextendedsurvey(includingChina)
?2,000+forthebasicsurvey
Sample:Internetusers,aged18–64,quotassetongenderandage
Fieldwork:
?ContinuousfromJanuarytoDecember
?Countriesthatreceivetheextendedsurveyareupdatedfourtimesayear
2
Notes:(1):Seethefullmethodologyforadetailedoverviewofthestudydesign
Sources:
ConsumerInsightsGlobalasofJune2024
MMORPGgamersinChina
Managementsummary:keyinsights
DemographicprofileConsumerlifestyleConsumerattitudesMarketingtouchpoints
MMORPGgamerstendtobeyounger,56%areMillennials.
50%ofmmorpggamersaremale.Manymmorpggamershaveahigh
annualhouseholdincome.
62%ofmmorpggamersliveinamegacitywithover5millioninhabitants.
Anhonestandrespe