;;Inthisunityouwill
learnusefulwordsandexpressionsrelatedtogaming;
learntolistenformainideas;
raisetheirawarenessoflinkingconsonanttovowelinlisteningandspeaking;
learnhowtoaskforclarification;
learntoidentifydifferentargumentsinrelationtoaparticularissue;
developtheirownthinkingaboutgamingissues.;;I.Lookatthepicturesbelow.Whatistheboydoing?Whatcanwelearnabouthim?;II.Watchavideoandchoosetheexactwordorphraseyou’veheardfromthevideoto
completethefollowingsentences.;1
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;;;NewWordsandExpressions;;II.Listentothespeechagainandchoosethebestanswer.;3
;NewWordsandExpressions;I.WatchavideoonthedevelopmentoftheeSportsindustryandfillintheblanks.
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;2
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4;III.Watchthevideoagainandcompletethetablebelow.;;;
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6;
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5;
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5;IV.Listentothesentencesfromthespeechandthevideoabove.Identifyphrasesto
matchtheChinesetranslationbelow.;;;;
A:
B:
A:
B:
A:
B:
A:
B:;A:
B:
A:;II.Workinpairsandpracticeaskingforclarificationwhenyoufailtounderstandwhat
yourpartnersays.Youcanchooseoneofthefollowingscenariosandcreateadialogue.
;echo;;I.Watchthevideoandfillintheblanks.;Arevideogamesbadforyou?;II.Inthisvideo,thespeakermakessomestatementsandargumentsinrelationtovideogaming.Studythefollowingthreestepstoargumentidentification.Thenwatchthevideoagainandfillintheblanks.;Understandthecontext:Asgamesbecomemoreaddictivethanbefore,youmightwonderifvideogames________________.
Identifytheconclusion:Videogames_____________aslongas___________________.;
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2;GroupDiscussion
AccordingtoareportinChinaYouthDaily,researchontheonlinebehaviourofChineseyouthshowsthat41.3percentofChineseyoungpeopleunderstandthatitisunhealthytospendtoomuchtimeonline,butcannotcontrolthemselves.Thestudysaysthat23.6percentofChineseyoung